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{"id":632,"date":"2017-06-19T06:45:58","date_gmt":"2017-06-19T12:45:58","guid":{"rendered":"http:\/\/samanthasoper.com\/?p=632"},"modified":"2017-07-06T11:15:57","modified_gmt":"2017-07-06T17:15:57","slug":"ux-researcher-methodology-process","status":"publish","type":"post","link":"https:\/\/samanthasoper.com\/toolbox\/ux-researcher-methodology-process\/","title":{"rendered":"The UX Researcher: Methodologies, Process, and Tools"},"content":{"rendered":"

What is a UX Researcher? Research is an integral part of the UX stack, but it often leaves beginners and hopefuls mystified. In an effort to demystify the role, I will provide a brief overview of the methodologies, processes, and tools of the UX Researcher.<\/p>\n

Luckily for you, I know my limitations. Since my specialization is in UX design and UI development, my research knowledge is reactionary and observational, rooted in analyzing trends and identifying pain points. For this post, I collaborated with an expert UX researcher to make sure I am covering all the usability testing bases.<\/p>\n

Methodologies of the\u00a0UX Researcher<\/h2>\n

Brigitte A. McKay<\/a> is a\u00a0Michigan State University Ph.D. candidate studying consumer engagement. She’s also had professional experience in a UX researcher role with a specialization in consumer behavior. Her guidance really led me in writing this section. Furthermore,\u00a0she added some great tools into my process toolboxes.<\/p>\n

Keep in mind, these are simplified overviews of commonly-used UX research methodologies. The best researchers always do their own research, so look into some of these for yourself!<\/p>\n

Card Sort<\/h3>\n
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In a card sort, your participants organize and group information in a way that makes the most sense to them.\u00a0You can do a physical card sort using index cards or post-its or a digital one using applications like xSort<\/a> (Mac) or UXSort<\/a> (Windows). Additionally, the sort can be administered individually or in a group setting. In an open card sort, participants are free to name their topic groupings. In a closed card sort, they are given pre-defined categories, in which to group topics. As a result, you can logically find out the best way to lay out web pages, organize categories, and plan out your navigation architecture.<\/p>\n

For more information, Usability.gov has a great article detailing card sorting procedures, best practices,\u00a0and tips<\/a>.<\/p>\n<\/div>\n

\"Card<\/div>\n<\/div>\n

Desirability Study<\/h3>\n
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The desirability study was birthed from a brainstorm session between usability practitioners at Microsoft. This is a quick and qualitative method, administered\u00a0in-person or digitally, to gauge a user’s reaction to a product. The faces questionnaire and product reaction cards are two tools employed in this method. The faces questionnaire shows\u00a06 subtly positive, negative, and neutral expressions with a Likert scale, upon which the user rates their emotional relatability. Product reaction cards are a set of 118 reaction words, like accessible, time-consuming, predictable, or fun, from which the user selects to describe a product or their feelings. Afterward, the user picks their top 5 cards and explains their choices. As a result of both tests,\u00a0you’ve quickly obtained candid and accurate feedback about\u00a0how a user might react to your product’s experience.<\/p>\n

For more information, I suggest downloading the research paper (.doc)<\/a> from Microsoft’s website. At only 5 pages, it’s a pretty quick read and you can get a decent understanding of the tests performed.<\/p>\n<\/div>\n

\"Desirability<\/div>\n<\/div>\n

Design Studio<\/h3>\n
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Probably anyone who’s had experience working for an agency or in-house creative team is familiar with this method. The design studio is a truly collaborative and iterative approach to UX research. This method has a 5 step process of illuminate, sketch, present, critique, and iterate. First, illumination gets everyone on the same page regarding the scope of a project and available opportunities. Then, the sketch phase has the team quickly getting their good (and bad) ideas out of their head and onto paper. Next, presentation involves participants sharing and selling their ideas, negotiating, and accepting changes. The critique enables constructive feedback and improvements through evaluation of the who, how, what, and why of the design. Finally, iteration involves skimming the top ideas and running them back through the sketch, presentation, and critique processes. In conclusion, you’ll end up with a solid concept which the entire team can feel invested in.<\/p>\n

To learn more, check out User Interface Engineering’s Introduction to Design Studio Methodology<\/a>.<\/p>\n<\/div>\n

\"Design<\/div>\n<\/div>\n

Usability Study<\/h3>\n
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Usability studies are incredibly practical when it comes to evaluating user interaction. In this test, participants are given a series of tasks to perform on a site or application. Additionally, the researcher observes and takes notes on usability issues and user satisfaction. Learning if tasks can be performed, how long they take, and how they can be improved are just a few benefits of usability testing. The studies can be done in-person or online, as you’ll see in the Observation tools below. Once completed, you’ll have both quantitative and qualitative data about the usability and experience of your site.<\/p>\n

If this piques your interest, take a look at Usability.gov’s overview of\u00a0usability testing<\/a>\u00a0for more in-depth information. The links to important testing topics in this article are especially relevant.<\/p>\n<\/div>\n

\"Usability<\/div>\n<\/div>\n

Survey<\/h3>\n
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We’re all familiar with surveys. Put simply, it’s a series of questions aimed at getting user feedback. Seems easy enough, right? Wrong.<\/em> If you haven’t taken statistics, I’m going to warn you that writing and administering a good survey is deceptively difficult. While I won’t go into them here, you need to watch out for multiple sampling biases and errors<\/a> that can throw off your results. Regardless, surveys are also one of the best ways to quickly collect large amounts of data about your users.\u00a0Setting a clear objective, deciding on a tactical or strategic approach, and omitting what is already known are just a few steps in planning a great survey.<\/p>\n

If you’d like to try it out for yourself, the InVision Blog has a detailed post on quickly creating powerful surveys<\/a>. Using their Lean Survey Canvas, you can generate your most effective survey and raise your response rate.<\/p>\n<\/div>\n

\"Survey<\/div>\n<\/div>\n
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The UX Researcher’s Process<\/h2>\n

Anticipation<\/h3>\n

First, research the market conditions and user behaviors.<\/em><\/p>\n

First of all, you need to plan.\u00a0The best UX researcher may seem clairvoyant\u00a0when they are actually just perceptive with an arsenal of resources. They benefit from existing studies, trend data, and an eye for inspiration. Additionally, the card sort, desirability study, design studio and survey methodologies, listed above, can be used to anticipate the user’s experience.<\/p>\n

A toolbox\u00a0to help anticipate user behaviors<\/h4>\n